
You can create text that's part of two separate stories. This week I learned something you can do with alternate reality fiction that you can't do with regular, localized fiction. Review is spoilery part 3 of the review is seriously spoilery. Example: giving a child a cutthroat razor in exchange for stolen jewelery, trading these jewels in at a grocers for a heel of bread.

To keep up a stash of supplies you have to learn to master the town's nightmare economy. Instead, survival is its own entirely separate entity. You'll find a stone wall at the back of the cave, because it's a fucking cave.

You will not find a loaf of bread at the back of the cave. There will not be a health pack hidden behind the thug. You will not get paid money when you carry out the whims of the town's leaders. It's a button-buster of a review, anyway. The game sounds astonishing, and I think I want to never play it. it's all one big conspiracy.Ī review of Pathologic, a 2005 holocaustic CRPG that won a huge trail of rewards in Russia and that I never heard word one about.

The mysterious cabbie that took off with all my shit, being forced to wear work clothes, the impossible sudden debt, the guarded gates. It suddenly penetrates my 8-year-old brain like a brick through a convenience store window. (Okay, later on they're supplemented with original artwork.) Illustrated with direct, unedited screenshots. The creepy part is how little reinterpretation the author had to do. A retelling, or reinterpretation, of that creepy game-timesucker-thing.
